Genial! Dieses Format mag ich nun am liebsten. Das kommt authentisch rüber, charmant, ohne Skript, eine Art Let’s Play zum Hören.
Und bei so einem Textadventure kann man auch wunderbar mitspielen und selber miträtseln. Als Puzzlespielfan liebe ich es.
Ich finde auch die Programmiersprache Inform, in der Emily Short ihre Spiele schreibt, sehr interessant. Es ist eine Art Englisch, in der man ein Spiel programmiert, als würde man ein Buch schreiben.
Hier ein Ausschnitt des Inform Source Codes zu einem anderen Spiel namens „Bronze“, auch von Emily Short:
Chapter 1 - Outside the Castle
The Drawbridge is a room. „[if the Drawbridge is unvisited]Even in your short absence, [the castle] has come to look strange to you again. When you came here first, you stood a long while on the drawbridge, unready to cross [the moat], for fear of the spells that might bind you if you did. This time it is too late to worry about such things[end if][if the Drawbridge is visited]There is little enough purpose in loitering outside: He and his servants never come out here, and whatever you must do, you will have to do within[end if].“ The castle exterior is scenery in the drawbridge. The printed name of the castle exterior is „castle“. Understand „tower“ or „tower“ or „drawbridge“ or „bridge“ as the castle exterior. The description is "The drawbridge looks longer than it actually is; the towers are so high that the tops are lost in cloud, and looking east or west, you cannot see the furthest extent of the walls. An optical illusion: it is smaller inside.
Probably."
The iron-barred gate is a door. „An iron-barred gate leads [gate direction].“ It is north of the Drawbridge and south of the Entrance Hall. It is closed and openable. Before entering the castle, try entering the gate instead. Before going inside in the Drawbridge, try going north instead. Understand „door“ as the gate.
After opening the gate:
say „You shouldn’t be able to open it, heavy as it is, but it swings aside lightly at your touch. The Beast said that it knows friend from enemy; and the castle, at least, still regards you as friend.“
The description of the Entrance Hall is "There is no fire in the big [fireplace][if the Entrance Hall is unvisited], and no one is waiting for you here[end if]; the air is very cold. Over the gate, the old familiar [warning sign] is painted.
Quelle: GitHub - I7-Examples/Bronze: An Inform 7 Standard Example
Das liest sich wie ein Buch, obwohl es Programmcode ist.
Man kann so Sachen eintippen wie:
The player starts in the living room. The living room is south of the dining room.
Und dann generiert es automatisch die Räume, mit einer korrekten Beziehung Norden/Süden und startet das Spiel im Living Room. Das ist doch irre, oder nicht?